PokéSurvivor moves and their evolutions
There are 103 moves across all 18 types. Your Pokémon attacks on its own with the active one, and when you level up you pick cards to learn new moves or upgrade them up to level 5. 97 of them can evolve: max them out, get the upgrade card they ask for (Power, Vigor, Reflexes…) and a golden evolution card will appear.
Every move is physical or special: it hits according to your Pokémon's Attack or Special Attack, and the target's Defense or Special Defense softens it. With TMs from the Kecleon Shop (8 new ones every day) you can permanently teach a move outside its types, if your Pokémon learns it in the games.
| Move | Type | Category | Kind | What it does | Evolves into |
|---|---|---|---|---|---|
| Tackle | Normal | Physical | Melee | Charges in an arc at everything in front of you. | Tackle +with Vigor · ×1.9 damage, more range and hits in 360° |
| Quick Attack | Normal | Physical | Dash | You dash at the enemy like lightning and hit everything on the way. | Quick Attack +with Sprint · ×1.9 damage, more distance and less cooldown |
| Swords Dance | Normal | — | Buff | Deals no damage: builds (physical) ATTACK while active. | — |
| Nasty Plot | Normal | — | Buff | Deals no damage: builds SPECIAL ATTACK while active. | — |
| Agility | Normal | — | Buff | Deals no damage: builds SPEED while active. | — |
| Harden | Normal | — | Buff | Deals no damage: builds DEFENSE while active. | — |
| Body Slam | Normal | Physical | Melee | A full-weight tackle: slow, short and brutal. | Body Slam +with Power · ×1.9 damage, more range and hits in 360° |
| Hyper Voice | Normal | Special | Burst | A sound wave that spreads in every direction. | Hyper Voice +with Reflexes · +6 projectiles, ×1.6 damage and +1 pierce |
| Substitute | Normal | Physical | Turret | A decoy that stays behind shooting for you. | Substitute +with Armor · ×1.8 damage, +1 at a time and fires faster |
| Hyper Beam | Normal | Special | charge | Charges for a moment and fires a huge beam that pierces everything. | Hyper Beam +with Power · ×1.8 damage, 50% thicker beam and faster charge |
| Rapid Spin | Normal | Physical | spin | You spin in place, hitting everything around you several times. | Rapid Spin +with Sprint · ×1.8 damage, +1 spin and more radius |
| Ember | Fire | Special | Projectile | A fireball at the nearest enemy. | Ember +with Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Flamethrower | Fire | Special | Spray | A short fan of flames that burns. | Flamethrower +with Reflexes · ×1.7 damage, +4 shots and +1 pierce |
| Fire Spin | Fire | Special | Orbit | Flames that spin around you. Constant defense. | Fire Spin +with Synthesis · +2 orbs, ×1.7 damage and more radius |
| Heat Wave | Fire | Special | Burst | Explodes in flames in every direction. | Heat Wave +with Vigor · +6 projectiles, ×1.6 damage and +1 pierce |
| Will-O-Wisp | Fire | Special | Turret | Leaves a floating flame that fires on its own and burns. | Will-O-Wisp +with Reflexes · ×1.8 damage, +1 at a time and fires faster |
| Flame Wheel | Fire | Physical | Trail | You run wrapped in fire, leaving a trail of flames. | Flame Wheel +with Sprint · ×1.8 damage, bigger and longer-lasting pools |
| Flame Charge | Fire | Physical | Dash | You dash wrapped in flames, burning everything in your path. | Flame Charge +with Sprint · ×1.9 damage, more distance and less cooldown |
| Water Gun | Water | Special | Projectile | A piercing jet. Reliable at any range. | Water Gun +with Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Bubble | Water | Special | Burst | A fan of bubbles that slows whatever they touch. | Bubble +with Sprint · +6 projectiles, ×1.6 damage and +1 pierce |
| Hydro Pump | Water | Special | Beam | A slow but devastating water blast. | Hydro Pump +with Power · ×1.8 damage, a 50% wider and longer beam |
| Aqua Ring | Water | — | Buff | Deals no damage: builds health REGENERATION. | — |
| Bubble Beam | Water | Special | Spray | A short fan of bubbles that slows. | Bubble Beam +with Power · ×1.7 damage, +4 shots and +1 pierce |
| Whirlpool | Water | Special | vortex | A whirlpool that drags enemies into its center and keeps damaging them. | Whirlpool +with Synthesis · ×1.8 damage, more radius and stronger pull |
| Vine Whip | Grass | Physical | Melee | Long-range whips in a wide arc. | Vine Whip +with Power · ×1.9 damage, more range and hits in 360° |
| Razor Leaf | Grass | Physical | Boomerang | Two leaves that fly out and back, cutting both ways. | Razor Leaf +with Reflexes · ×1.8 damage, +1 boomerang and more range |
| Petal Blizzard | Grass | Special | Orbit | A cyclone of leaves spins widely around you. | Petal Blizzard +with Synthesis · +2 orbs, ×1.7 damage and more radius |
| Grass Knot | Grass | Special | Aura | Roots that snare and pound everything near you. | Grass Knot +with Vigor · ×1.8 damage and 35% more radius |
| Seed Bomb | Grass | Physical | bounce | A seed that bounces from enemy to enemy. | Seed Bomb +with Power · ×1.8 damage, +2 bounces and +1 projectile |
| Energy Ball | Grass | Special | homing | A ball of energy that chases the enemy. | Energy Ball +with Synthesis · ×1.8 damage, +2 projectiles and bigger |
| Solar Beam | Grass | Special | charge | Absorbs light for a moment and releases it as a huge beam. | Solar Beam +with Reflexes · ×1.8 damage, 50% thicker beam and faster charge |
| Thunder Shock | Electric | Special | Projectile | A lightning-fast bolt that pierces several enemies. | Thunder Shock +with Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Discharge | Electric | Special | Aura | A permanent electric field around you. | Discharge +with Armor · ×1.8 damage and 35% more radius |
| Thunderbolt | Electric | Special | Chain | A bolt that jumps from one enemy to the next. | Thunderbolt +with Reflexes · ×1.7 damage and +3 jumps |
| Thunder Wave | Electric | Special | stun | A shock marked on the ground that paralyzes whoever it catches. | Thunder Wave +with Power · ×1.8 damage, more radius and longer stun |
| Electro Ball | Electric | Special | bounce | An electric ball that jumps from enemy to enemy. | Electro Ball +with Sprint · ×1.8 damage, +2 bounces and +1 projectile |
| Ice Beam | Ice | Special | Beam | An icy beam that almost freezes foes solid. | Ice Beam +with Power · ×1.8 damage, a 50% wider and longer beam |
| Powder Snow | Ice | Special | Aura | A blizzard around you that slows foes. | Powder Snow +with Sprint · ×1.8 damage and 35% more radius |
| Hail | Ice | Special | Meteors | Hailstones fall on enemies and slow them. | Hail +with Reflexes · ×1.7 damage, +2 meteors and more radius |
| Ice Shard | Ice | Physical | homing | Super fast shards that chase the enemy. | Ice Shard +with Reflexes · ×1.8 damage, +2 projectiles and bigger |
| Freeze-Dry | Ice | Special | stun | A sudden chill marked on the ground that freezes whoever it catches. | Freeze-Dry +with Power · ×1.8 damage, more radius and longer stun |
| Karate Chop | Fighting | Physical | Melee | A sharp, powerful blow straight ahead. | Karate Chop +with Power · ×1.9 damage, more range and hits in 360° |
| Aura Sphere | Fighting | Special | Projectile | An energy sphere that never misses. | Aura Sphere +with Reflexes · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Rolling Kick | Fighting | Physical | spin | Spinning kicks that hit everything around you. | Rolling Kick +with Sprint · ×1.8 damage, +1 spin and more radius |
| Vacuum Wave | Fighting | Special | shove | A punch into the air that sends out a wave and pushes enemies away. | Vacuum Wave +with Armor · ×1.8 damage, more radius and stronger push |
| Dynamic Punch | Fighting | Physical | stun | A tremendous punch where the ground warns: it stuns whoever it catches. | Dynamic Punch +with Power · ×1.8 damage, more radius and longer stun |
| Sludge | Poison | Special | Projectile | Toxic sludge that poisons on impact. | Sludge +with Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Poison Sting | Poison | Physical | Projectile | A quick poisonous sting. | Poison Sting +with Sprint · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Toxic | Poison | Special | Trail | You leave pools of poison that badly poison whoever steps on them. | Toxic +with Synthesis · ×1.8 damage, bigger and longer-lasting pools |
| Toxic Spikes | Poison | Physical | Mines | Poison spikes that badly poison when they burst. | Toxic Spikes +with Synthesis · ×1.8 damage, +2 mines and a bigger blast |
| Acid Spray | Poison | Special | bounce | An acid spray that jumps between enemies and poisons them. | Acid Spray +with Synthesis · ×1.8 damage, +2 bounces and +1 projectile |
| Mud Shot | Ground | Special | Burst | Splashes mud around and slows foes. | Mud Shot +with Power · +6 projectiles, ×1.6 damage and +1 pierce |
| Bulldoze | Ground | Physical | Aura | Shakes the ground: damages and slows everything nearby. | Bulldoze +with Power · ×1.8 damage and 35% more radius |
| Bonemerang | Ground | Physical | Boomerang | A bone that flies out and back, hitting hard. | Bonemerang +with Power · ×1.8 damage, +1 boomerang and more range |
| Spikes | Ground | Physical | Mines | Scatters spikes that burst when stepped on. | Spikes +with Power · ×1.8 damage, +2 mines and a bigger blast |
| Sand Tomb | Ground | Physical | vortex | A sand vortex that traps and drags enemies in. | Sand Tomb +with Vigor · ×1.8 damage, more radius and stronger pull |
| Magnitude | Ground | Physical | quake | The ground bursts in a line in front of you, wave after wave. | Magnitude +with Power · ×1.8 damage, +3 waves and bigger waves |
| Gust | Flying | Special | Orbit | Whirlwinds that escort you. | Gust +with Sprint · +2 orbs, ×1.7 damage and more radius |
| Wing Attack | Flying | Physical | Melee | A wide wing sweep that pushes foes back. | Wing Attack +with Power · ×1.9 damage, more range and hits in 360° |
| Aerial Ace | Flying | Physical | Dash | You dive and slash everything you pass through. | Aerial Ace +with Sprint · ×1.9 damage, more distance and less cooldown |
| Whirlwind | Flying | Special | shove | A gust of wind that sweeps away everyone near you. | Whirlwind +with Sprint · ×1.8 damage, more radius and stronger push |
| Air Slash | Flying | Special | homing | Two blades of air that seek out the enemy. | Air Slash +with Reflexes · ×1.8 damage, +2 projectiles and bigger |
| Confusion | Psychic | Special | Projectile | A wave that homes in on its target. | Confusion +with Reflexes · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Psybeam | Psychic | Special | Beam | A wide, heavy-hitting psychic beam. | Psybeam +with Power · ×1.8 damage, a 50% wider and longer beam |
| Psychic | Psychic | Special | Burst | A radial mental burst that seeks enemies. | Psychic +with Magnet · +6 projectiles, ×1.6 damage and +1 pierce |
| Psycho Cut | Psychic | Physical | Boomerang | Psychic blades that come back to you. | Psycho Cut +with Reflexes · ×1.8 damage, +1 boomerang and more range |
| Extrasensory | Psychic | Special | shove | A mental wave that damages and pushes away everyone near you. | Extrasensory +with Armor · ×1.8 damage, more radius and stronger push |
| Mist Ball | Psychic | Special | homing | A ball of mist that chases the enemy and slows it down. | Mist Ball +with Reflexes · ×1.8 damage, +2 projectiles and bigger |
| Bug Bite | Bug | Physical | Melee | A quick bite in a short arc. | Bug Bite +with Power · ×1.9 damage, more range and hits in 360° |
| String Shot | Bug | Physical | Mines | Leaves webs on the ground that trap and greatly slow whoever steps on them. | String Shot +with Reflexes · ×1.8 damage, +2 mines and a bigger blast |
| Bug Buzz | Bug | Special | Aura | A constant vibration that pounds everything nearby. | Bug Buzz +with Synthesis · ×1.8 damage and 35% more radius |
| Signal Beam | Bug | Special | bounce | A flash that bounces between enemies. | Signal Beam +with Power · ×1.8 damage, +2 bounces and +1 projectile |
| U-turn | Bug | Physical | Dash | You dash through the enemies, hitting everyone in your path. | U-turn +with Synthesis · ×1.9 damage, more distance and less cooldown |
| Rock Throw | Rock | Physical | Projectile | A heavy boulder that pushes the enemy back. | Rock Throw +with Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Rock Slide | Rock | Physical | Meteors | Rocks fall from the sky onto nearby enemies. | Rock Slide +with Reflexes · ×1.7 damage, +2 meteors and more radius |
| Rock Tomb | Rock | Physical | stun | Rocks fall where the ground warns, trapping whoever they catch. | Rock Tomb +with Vigor · ×1.8 damage, more radius and longer stun |
| Ancient Power | Rock | Special | Orbit | Ancient rocks that circle around you. | Ancient Power +with Armor · +2 orbs, ×1.7 damage and more radius |
| Power Gem | Rock | Special | bounce | A gem flash that bounces from enemy to enemy. | Power Gem +with Power · ×1.8 damage, +2 bounces and +1 projectile |
| Lick | Ghost | Physical | Melee | A ghostly lick that briefly paralyzes. | Lick +with Power · ×1.9 damage, more range and hits in 360° |
| Shadow Ball | Ghost | Special | Projectile | A shadowy orb that pierces several foes. | Shadow Ball +with Reflexes · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Hex | Ghost | Special | Chain | A curse that jumps between enemies. Much more damage if they are burned, poisoned or slowed. | Hex +with Magnet · ×1.7 damage and +3 jumps |
| Shadow Sneak | Ghost | Physical | homing | A shadow that slips along the ground to the enemy. | Shadow Sneak +with Reflexes · ×1.8 damage, +2 projectiles and bigger |
| Ominous Wind | Ghost | Special | vortex | A cursed wind that swirls enemies together and keeps damaging them. | Ominous Wind +with Magnet · ×1.8 damage, more radius and stronger pull |
| Dragon Rage | Dragon | Special | Beam | Draconic flames in a straight line. | Dragon Rage +with Power · ×1.8 damage, a 50% wider and longer beam |
| Dragon Dance | Dragon | — | Buff | Deals no damage: builds (physical) ATTACK faster than Swords Dance. | — |
| Dragon Breath | Dragon | Special | Spray | A short fan of dragon breath that slows. | Dragon Breath +with Power · ×1.7 damage, +4 shots and +1 pierce |
| Dragon Claw | Dragon | Physical | Melee | A dragon claw swipe in an arc. | Dragon Claw +with Power · ×1.9 damage, more range and hits in 360° |
| Outrage | Dragon | Physical | spin | A fury of spinning blows that leaves no one standing. | Outrage +with Vigor · ×1.8 damage, +1 spin and more radius |
| Bite | Dark | Physical | Melee | A quick bite that knocks foes back. | Bite +with Power · ×1.9 damage, more range and hits in 360° |
| Dark Pulse | Dark | Special | Burst | A wave of dark energy in every direction. | Dark Pulse +with Sprint · +6 projectiles, ×1.6 damage and +1 pierce |
| Night Shade | Dark | Special | Aura | A shadow surrounds you and consumes what is near. | Night Shade +with Synthesis · ×1.8 damage and 35% more radius |
| Sucker Punch | Dark | Physical | homing | A sneaky blow that seeks out the enemy. | Sucker Punch +with Power · ×1.8 damage, +2 projectiles and bigger |
| Night Slash | Dark | Physical | spin | Spinning slashes that reach everything around you. | Night Slash +with Sprint · ×1.8 damage, +1 spin and more radius |
| Metal Claw | Steel | Physical | Melee | A steel swipe in an arc. | Metal Claw +with Power · ×1.9 damage, more range and hits in 360° |
| Flash Cannon | Steel | Special | Beam | A piercing beam of metallic light. | Flash Cannon +with Armor · ×1.8 damage, a 50% wider and longer beam |
| Meteor Mash | Steel | Physical | Meteors | Two steel meteors that crush where they land. | Meteor Mash +with Power · ×1.7 damage, +2 meteors and more radius |
| Mirror Shot | Steel | Special | bounce | A metallic flash that bounces between enemies. | Mirror Shot +with Power · ×1.8 damage, +2 bounces and +1 projectile |
| Gyro Ball | Steel | Physical | spin | You spin like a steel ball, hitting everything around. | Gyro Ball +with Armor · ×1.8 damage, +1 spin and more radius |
| Fairy Wind | Fairy | Special | Burst | A magical breeze in every direction. | Fairy Wind +with Power · +6 projectiles, ×1.6 damage and +1 pierce |
| Dazzling Gleam | Fairy | Special | Aura | A flash of light all around you. | Dazzling Gleam +with Synthesis · ×1.8 damage and 35% more radius |
| Draining Kiss | Fairy | Special | homing | A kiss that chases the enemy and heals you a little when it hits. | Draining Kiss +with Synthesis · ×1.8 damage, +2 projectiles and bigger |
| Play Rough | Fairy | Physical | Melee | A playful but very strong attack in an arc. | Play Rough +with Power · ×1.9 damage, more range and hits in 360° |
| Disarming Voice | Fairy | Special | shove | A charming cry that damages and pushes away those near you. | Disarming Voice +with Armor · ×1.8 damage, more radius and stronger push |